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Three.js Materials

porcloudai-x·cloudai-x· v1.0.0 · atualizado em 2026-04-10
80
Score

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

threejs3d-graphicswebglmaterial-designrenderingshaders
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Documento do Skill

SKILL.mdthreejs-materials/workflow
1. Choose the appropriate material type based on the desired visual effect (e.g., PBR, basic, phong). 2. Instantiate the material using `new THREE.MaterialType()`. 3. Set the material properties such as color, roughness, metalness, or shininess. 4. Load and assign any necessary textures (e.g., color map, normal map, roughness map). 5. Apply the material to the desired mesh using `mesh.material = material`. 6. If using ShaderMaterial, define the vertex and fragment shaders with GLSL code. 7. Update material uniforms in the animation loop if needed. 8. Test and adjust material properties for the desired visual outcome.

Telemetria de Agentes

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últimos 30d
Latência Média
0.0s
p50
Alucinação
0.0%
detecção
Tokens Entrada
0
avg 0/exec
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0
avg 0/exec

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Árvore do Skill

Three.js Materials
threejs-materials
Fases Cognitivas5
1.SENSE
2.CONTEXTUALIZE
3.HYPOTHESIZE
4.ACT
5.REFLECT
Triggers8
create a three.js materialapply a PBR material in three.jsuse a shader material in three.jschange the appearance of a three.js meshstyle a three.js objectoptimize three.js material performanceadd reflection to a three.js scenecreate a glass material in three.js

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Score Breakdown

⭐Avaliação Humana0%
🤖Sucesso de Agentes0%
🕐Atualidade100%
🔗Saúde de Dependências100%
🕸️Centralidade no Grafo0%
🛡️Segurança50%
CompositeScore = α·Humano + β·Agente + γ·Recência + δ·Deps + ε·Centralidade + ζ·Segurança

Instalação

$ synaptic mcp download threejs-materials
$ synaptic skills detail threejs-materials
$ synaptic skills live threejs-materials

Dependências

three

Links

GitHub Repository