Import necessary Three.js modules and loaders (e.g., `THREE`, `GLTFLoader`, `TextureLoader`).
Create a loader instance (e.g., `new GLTFLoader()`).
Configure the loader with any necessary decoders (e.g., `DRACOLoader`, `KTX2Loader`).
Use the `load()` method to load the asset, providing the URL and callback functions.
In the `onLoad` callback, add the loaded asset to the scene and configure its properties.
Handle any loading errors in the `onError` callback.
Optionally, use a `LoadingManager` to track the progress of multiple assets.