1. Import necessary Three.js modules.
2. Create `AnimationClip` instances with keyframe data for desired properties.
3. Instantiate `AnimationMixer` with the root object to animate.
4. Create `AnimationAction` instances from the clips using `mixer.clipAction()`.
5. Configure playback properties like loop mode, time scale, and weight.
6. Start the animation with `action.play()`.
7. Update the mixer in the animation loop using `mixer.update(delta)`.
8. Render the scene to visualize the animation.