1. Identify the target UI elements for liquid glass treatment.
2. Determine the desired prominence and shape of the glass effect.
3. Wrap grouped glass elements in `GlassEffectContainer`.
4. Apply `.glassEffect(...)` modifier after layout and visual modifiers.
5. Use `.interactive()` for elements that respond to touch/pointer.
6. Add morphing transitions with `glassEffectID` when hierarchy changes.
7. Provide fallback materials and visuals for earlier iOS versions.
8. Test on iOS 26+ and older versions to ensure compatibility and visual consistency.